![]() Physically swinging is all well and good if you're playing Wii Sports or something similar, but in a game like Pangya! Golf you're playing for hours at a time, and after a couple of 18 hole courses, the novelty soon wears off. Plus, you can also switch to a button press swing system in the options menu, which is what we did after getting sick of standing in front of the tele. It's not nearly as natural a motion as you'd expect, but works relatively well, judging speed, straightness and follow through. Draw back your virtual club to fill the power metre, and when you're happy with the level, hold A and swing. Actually hitting the ball is a little different than you may expect. Other things to pay attention to are the lie of the ball (if you're in the rough you'll only be able to generate a percentage of the club's normal power, so take that into account when choosing how hard to hit the ball), the wind conditions (again, clearly displayed) and the undulations of the course. Want to make an adjustment to the ball's spin? Just point at and select the ball in the lower left corner and you can make the changes (using the D-pad oddly enough). You can even point and click where you want to hit the ball to quickly switch angles and clubs. You can also switch to Aerial View, which is a top down viewpoint of the course, and is navigated just as simply. Physically moving the Wii-mote towards the TV while holding B sees the camera moving along the course, while pointing to the top or bottom of the screen raises and lowers the camera's elevation respectively. Switch to Free View before taking a shot, for instance and you can point at the screen to move about the course. As you'd expect, Pangya! Golf makes full use of the Wii-mote as a golf club, but it also goes a few steps further. I thought the environments were on the bland side and character models could have used some more detail, but it wasn't bad enough to ruin the experience for me.For now, let's talk gameplay mechanics. The visuals are also a little rough when compared to recent PSP games. The load times leave something to be desired, though they're tolerable as they happen most prominently when first loading up a full match (they aren't noticeable between holes). Besides the occasional slowdown, Fantasy Golf has a few other issues that keep it from being truly great. Then again, I doubt you'll be getting seven PSP-owning friends in one room to play Pangya, so I suppose that won't usually be a problem. Or if you'd prefer to play with a friend, the game supports up to eight players via ad-hoc, though be warned that even two-player multiplayer starts to get a little framey. If you're not keen on playing through the game's story, you can spend ample time in the Pangya Tour mode that lets you play challenge missions to acquire licenses for tournament play, which in turn nets you more Pang to spend. Combine those cute original designs with tons of purchasable costumes and you have a cosplayer's fantasy. I'm a sucker for anime-style artwork and the character designs are definitely charming. And for me, that's one of the highlights of the Pangya experience: the game's personality. Honestly, I need to find out what happens to all these adorable characters or I won't be able to sleep at night. Although this only happens at the end of the first story arc, it made me want to keep playing. That's when things really get interesting. The story proper is fairly trivial and doesn't have much of a point until you unlock Kaz's section. These festivals are essentially golf games that pay tribute to the hero of Pangya that vanquished the Dark Lord in the past. Fantasy Golf begins with Scout and Hana, two teenagers from Earth that are brought to the world of Pangya to join in on the Pangya festivals. I sunk most of my time into the Story mode, which allows you to pick a character and play through a series of matches with dialogue sequences punctuating each section. And fortunately, working towards all that nifty gear is quite fun. As I mentioned before, the amount of content you can unlock is impressive and I really appreciate a game that gives the player something to work towards. All these new items can be perused in the Pangya Collection, which is a hub for the game's shop, Your Room (where you can dress up and equip your character), an artwork/music gallery and an extensive collection of in-game records. Many of these modes are interconnected in some way and most of them will earn you Pang (the game's currency), which you can use to purchase new items for use in all the modes. When you first boot up the game and create a profile, you'll be able to participate in the game's Story mode, the Pangya Tour mode, the Network mode or mess around in the Pangya Collection. That's right you can use magic potions and pop pills during your friendly game of golf. ![]() Once you master the basics, there are also trick shots to learn and items to manage.
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